Trigger - Attack: Remove exactly five Boss Counters from this.
If you do, each opposing player sends the Clash card they control with the most Doubt to Oblivion. For each player that doesn't send a Clash card this way, this gets +2/+0.
If you don’t, add one Boss Counter to this and each opposing player sends the Accessory they control with the highest cost to Oblivion.
Trigger - Defeat: Each opposing Contender loses X health, where X is the number of Accessories in their Oblivion.