Trigger - Attack: Remove exactly five Boss Counters from this.
If you do, each opposing player engages one ready Clash card they control. If they don't, this gets +3/+0 until the end of the clash.
If you don’t, add one Boss Counter to this and each opposing player adds one Doubt to an engaged Clash card they control.
Trigger - Challenge: Distract each ready Clash card the Leader controls with the highest attack.
Trigger - Defeat: Defeat the attacking Clash card. The attacking player distributes X Doubt among Clash cards they control where X is the number of Boss Counters on this.